There's definite room for improvement, but one could probably play the game to completion as gameplay is pretty clean. Spell animations are anywhere from 0-10 frames skipped with an average of 4. That said, normal play sees little to no frameskipping outside of certain situations. Oh and, for Star Ocean, I can build in a pre-programmed hack to save the states less often, just like what I did for Final Fantasy Mystic World map framerate is pretty bad as expected (30-40 skipped frames) but doesn't impact playability, and the framerate tanks when the game employs any sort of significant visual effect (such as fullscreen "wavy/distortion" types). How's the frame rate by the way in Seiken Densetsu 3? This is because the top part of the screen (where the dialog fonts are) are being display in Hi-res, which we currently don't support yet. I've tried some cheats on GameFaqs on Star Ocean this way, and it seems to work. After that, the SNES9x Debugger should save the. Tick on the checkboxes to enable each cheat individually.Ħ. In the pop-up, enter all your Game Genie cheats that you need.ĥ. Then, click "Cheat > Game Genie, Pro-Action Replay Codes"Ĥ. Then, click "Cheat > Apply Cheats" to enable cheats.ģ. Load the ROM you want to create cheats for.Ģ. There's a cheat menu that allows you to enter Game Genie codes.ġ. You might want to try download Geiger's SNES9x v1.43 debugger.
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